Potions (P):
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Protection:
Air
Charm
Cold
Earth
Fire
Water
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Pact
Drink potion and make a pact with another, and that pact must be fulfilled.
Past Life
Takes the drinker back to a past life he or she once lived.
Perception
Percieve the general idea of a book, script, runes, glyphs, etc.
Plethora
Just as the E.I., Capsule, “Plethora”.
Pollution
opposite of purification
airborn
Power
Will increase the imbiber’s level +1-4 (01-90 = 1, 91-97 = 2, 98-99 = 3, 00 = 4).
Proficiency
Increase the trade-skill you have by +1 to +30 instantly.
Pseudo Death
Opposite of Pseudo Life
Psuedo Life
puts you in a state of appearing to be alive.
01-07 Paralysis
08-15 Penny
16-18 Permanent
19-23 Physical Vulnerability
24-27 Plane Change
28-30 Plane Travel
31-35 Plant Upgrowth
36-40 Poison %Roll Poison Types:
list all poisons here
41-45 Pollution
46-55 Potion Append
56-65 Potion Stop
66-80 Protection %Roll Type of Protections:
01-04 Acid (charges = 300x.)
05-06 Alteration (medusa, basilisk, cockatrice,
Gazer Bat, etc.)
07-09 Characteristic Draining
10-13 Charm
14-17 Cold (charges = 300x.)
18 Death Presence
19-25 Desert Heat (brings down body dehydration
to normal)
26-27 Disease
28-29 Dragon Ability, Greater %Roll / Dragon Types:
01-14 -- Acid-Spitting
15-21 -- Anti-Magic
22-31 -- Electrical
32-39 -- Fire-Breathing
40-52 -- Laser
53-64 -- Magic
65-69 -- Mystical
70-79 -- Petrification
80-84 -- Phantom
85-89 -- Undead
90-99 -- Winter
100 --- Wish
30-32 Dragon Ability, Lesser %Roll / Dragon types:
01-05 -- Disease
06-15 -- Ego
16-30 -- Flash
31-40 -- Force
41-45 -- Gas
46-60 -- Hunter
61-70 -- Love
71-75 -- Luck
76-85 -- Presence
86-90 -- Sleep
91-100 - Weakness
33-35 Dragon Presence
36-39 Electricity (charges = 300x.)
43-46 Fatigue %Roll Type of fatigues:
01-25 Magical
26-50 Mental
51-75 Physical
76-100 Spiritual
47-50 Fire (charges = 300x.)
51-54 Hex
55-58 Incorporeal (non-physical creatures)
59-64 Lies (decipher full extent of lies easier)
65-68 Lycanthropes
69-71 Magic
72-76 Paralysis
77-80 Physical (attacks - not as good as
invulnerability - 61%)
81-85 Poison %Roll Poison Types:
01 Abomination
02-03 Ant, Giant
04-05 Bat
06-07 Bee, Spider Hawk
08-09 Black Widow
10-11 Brown Recluse
12-13 Curare
14 Demon
15 Dragon, Snake
16 Elf, Level #1
17 Elf, Level #2
18 Elf, Level #3
19 Elf, Level #4
20 Elf, Level #5
21 Elf, Level #6
22 Elf, Level #7
23 Elf, Level #8
24 Elf, Level #9
25 Elf, Level #10
26-27 Funnel Spider
28-29 Gila Monster
30-31 Jelly Fish
32 Lizard Cat
33 Medusa
34-36 Mushroom, Death Cap
37 Razzure
38-39 Scorpion
40-41 Snake, Black Mamba
42-43 Snake, Cobra
44-45 Snake, Coral
46-47 Snake, Corn
48-49 Snake, Dungeon
50-51 Snake, Dust
52-53 Snake, Fur
54-55 Snake, Labyrinth
56-57 Snake, Rattle
58-59 Snake, Sidewinder
60-61 Snake, Viper
62-63 Snake, Water Mocassin
64-65+ Snake, Snakeman (others)
86-88 Sickness %Roll Sickness Levels:
01-40 -- Level #1
41-75 -- Level #1, and #2
76-100 - Level #1, #2. and #3
89-90 Spell %Roll Spell Types:
List power spells here.
91 Stench (despicable)
92 Sun (for creatures of the night)
93-98 Truth (decipher full extent of truth easier)
99-100 Vampires
81-85 Pseudo Death
86-90 Pseudo Life
91-100 Purification